PORTFOLIO

For the past decade, I’ve been building professional-grade apps and audio plugins — some released with world-class audio companies like Waves and Polyverse, and others through my own venture, Modalics. In each of these projects, I took a deep, hands-on role in the C++ development, shaping the DSP, UI, protection systems, and every technical layer that makes the product come to life. Every project listed below runs on multiple platforms — mainly macOS and Windows, and in some cases, Linux and iOS.
Modalics
Beat Scholar
This is the flagship plugin for my own company, Modalics, that I started with Or Lubianiker. We designed a new way to sequence rhythm that lets do invidually slice any beat to any subdivision, and compose long and flexible sequences. Beat Scholar is both a standalone app for desktop/iOS and a plugin, and it can also be used as a sampler while also sequencing MIDI into other software or hardware instruments


Waves
Bass Fingers
A combination of a sample library and a custom articulation engine we wrote that can create a 'model' of the players hands, and applies it in real time to create realistic fretboard-like playing even when the user is using a plain MIDI keyboard. My partner Or Lubianiker and I created this plugin and it's companion, Bass Slapper, and worked tirelessly to create the algorithms that can match this beautifully recorded sample library.
Modalics
EON-Arp
EON is a different approach to the old-age concept of arpeggiators. Instead of fixed shapes, we crated a flexible sequencer that lets you freely draw any musical shape, and apply it onto chords that the user plays in real-time. You can write chord stacks, polyrhythmic patterns, out-of-grid patterns and even control individual note placement and velocity. Like some of the other Modalics plugins, it has a built in synth but can also be used to trigger hardware or software instruments.


Modalics
MINDst Drums
MINDst Drums was our first combination of a sampler engine and a deep sample library. I created a proprietary lossless file format called MLAC, which is fast and streaming-compatible, to allow for potentially hundreds of detailed drum samples to be streamed from disk on demand. We also created a system of 'reactive samples' where each sampled drum is sampled in multiple ways that are responsive to drums that are still ringing or playing, allowing for a really natural sound when creating drum fills, drum rolls, etc.
Modalics
Plugin Buddy
Plugin Buddy is a plugin-host-within-a-plugin. That means that it can scan and manage other plugins, while being loaded in a DAW or standalone. That is useful for people who want to share presets between DAWs, or just create complicated plugin routings that not all DAWs can do in a clean way, such as routing MIDI FX into a synth.


deadmau5
OSC/PAR
I originally wrote this plugin as a custom plugin for deadmau5's live shows - it can take live elements from your DAW session, such as automation and live MIDI notes, and send them in real time to video/lighting systems over OSC. deadmau5 has been using this to tour since 2020, powering up his amazing cube setup.
Aiode
Musicians Desktop
Aiode create an 'ethical AI' app that generates new stems based on your source material. I created the standalone wrapper for it, that uses JUCE WebView inside of a native plugin but also runs speicifc processes, like rendering user mixes and tracks, directly on the native/C++ side.


Pitch Innovations
Fluid Pitch
I was a consultant on this beautiful project from India. It's a plugin that can remap live pitch wheel data from the user and make it scale-aware. For example, it can create musical and un-even slides common in Indian music, as well as microtonal slides that you hear often in non-western music. It can also do it polyphonically, and create separate pitch data for each voice over MPE even if your source controller sends that information monophonically. Fluid Pitch has won the MIDI innovation award.
Musik Hack
FUEL
FUEL is a very aggressive tone-shaping maximizer with a lot of control. I was brought in by Sam Fischmann to help with this release, and mostly worked on writing a lot of machinery to make the signal flow much more flexible and smooth, including situations where under the hood multiple DSP chains would be running at the same time and switch dynamically, oversampling and other signal flow improvements. This was also one of the first commercial plugins that used the new JUCE 8 WebView which required quite a bit of communication between the C++ side and the JavaScript frontend.


Sauceware
Spawn
Spawn is a sequencer and instrument that generates MIDI patterns with AI. I wrote the VST3 hosting system inside of SPAWN, so you can scan and sub-host any synth plugin or sampler you own, and route the MIDI into it.
Waves
Bass Slapper
Similar to Bass Slapper, we sampled Or's bass and created the algorithms that automatically choose articulations and left hand positions. Slap bass also has us create algorithms for the right hand, toggling between 'slap' and 'pull' and many other percussion sounds, so this instrument can be used to create some intense rhythmic tracks.


Waves
Flow Motion
Flow Motion has a unique sound graph, since it gives you control over each modulation path between the oscillator, which is uncommon in FM synths. I was the lead programmer on it, and helped shape the architecture and other unique features it has - such as a sequencer that can modulate every single parameter in the plugin in a musical way.
Waves
Scheps Omni Channel
I was one of the programmers on the team that created this analog-style channel strip, co-designed with Andrew Scheps. Some of the interesting problems in this plugin are the flexible signal path: it can reorder the different processes it controls (EQ, Compressor, etc) but also host other Waves plugins in the chain. Making it work with features like cross-plugin undo, host automation, etc, was tricky but I think we made it work!


Waves
CLA MixHub
This was a unique SSL-like channel strip designed with Chris Lord-Adge. This plugin had a unique feature - if you loaded it on multiple tracks in your mix, it would detect that and create a unified interface allowing you to control multiple instances from the same UI, similar to an analog console. This created some complexities in cross-instance communication, but I really love the result and in fact - use it all the time in my own mixes. :)
Polyverse Music
GateKeeper
I was hired by Polyverse CEO, Assaf Dar Sagol, to help implement the UI for this amazing workhorse that was done in collaboration with Infected Mushroom. It has an extremelly flexible graph editor, allowing for infinite amounts of modulation points and curves to create a truly creative graph that can impact your tone in a drastic way.


Modalics
Time Oddity Chorus
A chorus plugin with plenty of modulation options. We wanted to expose some fun things not all chorus effects let you do such as control the mod waveforms and sync the LFO control to the song BPM.
Modalics
BitFuzzer
A combination of bitcrusher, fuzz and filters we made that are just fun to mess around with and add harmonics
